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Media literacy : thinking critically about video games & virtual worlds
-- Thinking critically about video games & virtual worlds
Copies
1 Total copies, 1 Copies are in,
0 Copies are out.
Authors
Subjects
Media literacy--Study and teaching (Middle school)--Activity programs.
Video games--Social aspects--Study and teaching (Middle school)--Activity programs.
Computer games--Social aspects--Study and teaching (Middle school)--Activity programs.
Mass media--Social aspects--Study and teaching (Middle school)--Activity programs.
Media literacy--Study and teaching (Secondary)--Activity programs.
Video games--Social aspects--Study and teaching (Secondary)--Activity programs.
Computer games--Social aspects--Study and teaching (Secondary)--Activity programs.
Mass media--Social aspects--Study and teaching (Secondary)--Activity programs.
Video games--Social aspects--Study and teaching (Middle school)--Activity programs.
Computer games--Social aspects--Study and teaching (Middle school)--Activity programs.
Mass media--Social aspects--Study and teaching (Middle school)--Activity programs.
Media literacy--Study and teaching (Secondary)--Activity programs.
Video games--Social aspects--Study and teaching (Secondary)--Activity programs.
Computer games--Social aspects--Study and teaching (Secondary)--Activity programs.
Mass media--Social aspects--Study and teaching (Secondary)--Activity programs.
Language
English
Dimensions
28 cm.