Ironhand
Playaway
Ironhand
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Since George Chapman upset the fragile truce between the warring statues of London, his mettle has been tested. Before saving his friends, Edie and the Gunner, George must complete three challenges to stop the strange veins, made of marble, bronze and stone, from growing up his forearm and piercing through his heart. George struggles to use his power for good, even as others wish to harness it for evil.
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