An educator's guide to STEAM : engaging students using real-world problems
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An educator's guide to STEAM : engaging students using real-world problems
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This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K-8 classrooms. The authors present a conceptual model with classroom examples and specific strategies, such as problem-based learning, student choice, technology integration, and teacher facilitation.
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