Intro -- Series Page -- Title Page -- Copyright -- Dedication -- Contents -- Foreword: Mark C. Carnes -- Acknowledgments -- Introduction: Press Play! -- How to Discover Active-Learning Through Play -- Learning "Games" and Learning "Activities" -- Game-Based Learning Leverages Educational Research Principles -- Conclusion -- 1. Engage Through the 5Rs: Random, Rapid, Rival, Reward, Role (Engagement Principles and Simple Mechanics) -- The Engagement Principles -- The Five Simple Game Mechanics -- Random -- Rapid -- Rival -- Reward -- Role -- Conclusion -- Interactive Exercise: Match Simple Mechanics to Popular Games -- 2. ASK Where to Apply the Play, Design Step A -- Getting Started With ALLURE Design -- ASK Where to Apply the Play -- Meet Jackie, Our Imaginary Colleague -- 3. LIST the Mental Moves, Design Step L -- Write Thinking Steps by Consulting Bloom's Taxonomy -- Prioritize the Main Steps -- Find Your Activity's Highest Cognitive Process -- 4. Design Deeply: Deep Learning Principles and Complex Mechanics, Part 1 (Trivia Questions, Challenge and Switch, Classify the Pieces) -- The Deep Learning Principles -- The Complex Mechanics -- Trivia Questions -- Challenge and Switch -- Classify the Pieces -- Conclusion -- Interactive Exercise: Find the Complex Mechanic at Play in These Learning Activities -- 5. Design Deeply: Deep Learning Principles and Complex Mechanics, Part 2 (Cut-Ups, Concentration, and Find the Clue) -- Cut-Ups -- Concentration -- Find the Clue -- 6. Design Deeply: Deep Learning Principles and Complex Mechanics, Part 3 (Brainstorming and Creation, Meaning Play, and Simulation Role-Play) -- Brainstorming and Creation -- Meaning Play -- Simulation Role-Play -- 7. LINK the Mental Moves to the Play, Design Step L -- Connect Main Thinking Step to the Complex Mechanics -- Examine Short Descriptions of Matching Complex Mechanics.
Examine Long Descriptions of Complex Mechanics Under Consideration -- Connect Your Chosen Complex Mechanic(s) to Your Thinking Steps -- Frame the Game -- 8. UNDERSTAND the Design, Design Step U -- Checklist for Learning Games: Simple Mechanics -- Checklist for Learning Games: Deep Learning Principles -- Checklist for Learning Games: Assessment Principles -- Checklist for Learning Games: Access Principles -- 9. RUN the Activity-Game, Design Step R -- Building Your Activity-Game -- Preparing the Classroom Environment -- Running Your Activity-Game -- Conclusion -- 10. EVALUATE the Learner Experience, Design Step E -- Playtesting -- Debriefing With Playtesters -- Observing Your Activity in the Classroom -- Debriefing With Students After the Game -- Methods for the Collection and Analysis of Student-Player Feedback -- Reflecting on the Data -- Conclusion -- 11. Advanced Moves: Tabletop Game Mechanics -- Asking -- Judge -- Concealing -- Investigating -- Trading -- Map or Chart -- Resource Management -- Role Cards -- Score Boards, Leader Boards, and Achievement Boards -- Set Collection -- Badges and Achievements -- 12. Let the Games Begin: Spotlight Games to Get You Started -- Designing a Playful Activity Around Another Person's Game -- Interdisciplinary -- Geography -- Health -- Psychology -- Writing -- Math -- Icebreakers -- Game Design -- Conclusion: Deal Me In! -- Join a Community for Professional Development -- Publish Your Games -- Play More Games -- allureofplay.com -- The Allure of Play -- Notes -- References -- Index -- About the Authors.