In order to adequately prepare students for success in their lifetimes, our schools need to be transformed into environments that encourage students to evolve and develop as creative individuals. Educators are challenged to establish an instructional practice that will encourage and support the development of student creativity as well as meet curricular goals and assessments. In this book, author Mark Gura shows that yes, creativity can be developed and - with the variety of technology resources currently available - doing so is not only possible, but practical and effective. Through examples and practical approaches the book guides educators in:* weaving Maker, STEAM, Robotics, and Gaming into Instruction* encouraging motivation, entrepreneurship, curiosity, and play* teaching creativity across the curriculum* finding technology tools and resources to support student creativity.
In order to adequately prepare students for success in their lifetimes, our schools need to be transformed into environments that encourage students to evolve and develop as creative individuals. Educators are challenged to establish an instructional practice that will encourage and support the development of student creativity as well as meet curricular goals and assessments. In this book, author Mark Gura shows that yes, creativity can be developed and - with the variety of technology resources currently available - doing so is not only possible, but practical and effective. Through examples and practical approaches the book guides educators in:* weaving Maker, STEAM, Robotics, and Gaming into Instruction* encouraging motivation, entrepreneurship, curiosity, and play* teaching creativity across the curriculum* finding technology tools and resources to support student creativity.
Content Note
Introduction -- 1. What is creativity...and can it be taught? --2. Creativity and success -- 3. The creative process -- 4. From creativity to innovation and problem solving -- 5. Collaborative learning spaces -- 6. The cultural environment -- 7. Student creativity and technology -- 8. Creativity, assessment, and standards -- 9. Background and pedagogy -- 10. Instructional approaches to teaching creativity -- 11. Learning activities to develop student creativity -- 12. Creativity across the curriculum -- 13. Tools for creativity -- 14. Resources -- References.